45 ACP is all he sells, and there aren’t any other weapon merchants in New Zion. Joshua Graham just loves Colt M1911s and Thompsons, and. I finally advanced far enough to venture into New Zion, which is the land of. Moving the WMX / Fook / DLC compatibility patch to the end of the load list resolved the weight issue, and also incidentally allowed some mods to appear that were added by WMX and suppressed by Craft Pack.
Of course it’s poorly documented, so learning how to use NVEdit can be an experience. If a problem can be resolved by changing mod load order, NVEdit gives you the tools to find the right load order easily. NVEdit proved invaluable in tracking precisely which mods were fiddling with the weights, since shows a comparison for values in conflict, and which value ended up loading last. FOOK and JSawyer both adjust that, but the Craft Pack restored the original values. The first thing I discovered was that energy weapon ammunition was once again weighing too much, at least double that of comparable gunpowder weapons. This mostly worked at first, and then I started running into some quirks which weren’t resolved by the various compatibility patches. I fired up New Vegas again, and I decided to play with entirely too many mods, including JSawyer, FOOK, WMX, Project Nevada, and Craft Pack.